A[]
<FACTION> Ally <#> Improve attack by # when an ally is of <Faction>
Anger <#> Gain +# to attack when hit
Armor
Decrease non-magical damage [not Spell or Lightning] to 1
<FACTION> Assassin <#>
Gains # attack on <Faction> cards
B[]
''Back Off
Send the opposing card back to the enemy reserve
''Battle Cry
Double all damage dealt by you to the enemy Ungar
''Berserk <#>
Gain # attack [per turn] when dealing damage
''Blessing <#>
Heal all allied cards for # health when summoned
C[]
''Catcher Remove flying from 1 unit per turn
''Charisma <#>
Boost nearby allied cards' attack by #
''Clone
''Commander <#>
All allied units gain +# attack
''Concentration <#> Improve attack by # each turn
''Cull <#>
Kill all enemy units with HP equal to or less than # after attack
D[]
''Defender <#>
Nearby units take # less damage
''Delay <#>
Increase crystal count for a random card in your enemy's reserve by #
''Dexterity
Direct strike <#>
Deal # direct damage to the enemy Ungar
''Disguise
Avoid the initial attack
''Double lightning <#>
Deal # [lightning] damage to two random [enemy] cards
F[]
Fiery Aura <#>
Flight
Formation
Full Heal
G[]
Gift of Life <#>
H[]
Heal <#>
Heal most wounded ally by # each turn
<FACTION> Healer <#>
Heal all allied units of <Faction> by # each turn
I[]
Immunity to <ATTACKTYPE>
Takes no damage from <Attacktype>
Incorporeal
Immune to Cull, Poison, Necrophagy, and Vampirism. Cannot be healed
K[]
Killer
L[]
Last Hit <#>
<FACTION> Leader
M[]
Magic Mirror
Maneuver
Mountain Dweller
N[]
Necrophagy
O[]
Order <#>
P[]
Precision
R[]
Rage
Reincarnation <#>
Revenge
S[]
Scout <#>
Shield <#>
Soul Catcher <#>
Standard Bearer <#>
T[]
Thirst for Victory
V[]
Vampire
Vanguard
Volley <#>
W[]
Whirlwind of Blades
Wrath